Dec 16, 2008, 09:46 PM // 21:46
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#1
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
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AB aftermath
At the end of an AB wouldn't it be nice if it showed some status of how you and everyone did? It could show how many deaths you had, number of kills, shrines capped, etc. I think this would be a great add-in because then you can look to improve or just tease your friends on how much better you did than them.
Also it could give out awards to the top players such as most valuable, killing machine, life savor, etc.
What does everyone think?
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Dec 16, 2008, 10:19 PM // 22:19
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#2
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Cool idea bro , but this isn't WoW.
I like AB because of it's light-hearted nature , grab a build and invite 3 people and play , you get a reward if you win or lose and this would complicate it.
Last edited by kostolomac; Dec 16, 2008 at 10:23 PM // 22:23..
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Dec 16, 2008, 10:28 PM // 22:28
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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I think it would be interesting, but I doubt it will ever be implemented.
Quote:
Originally Posted by kostolomac
Cool idea bro , but this isn't WoW.
I like AB because of it's light-hearted nature , grab a build and invite 3 people and play , you get a reward if you win or lose and this would complicate it.
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Being able to see statistics would complicate it? I don't know anyone who would think this would make things complicated. Also, WoW isn't the only game that shows statistics, and it certainly wasn't the first. I have absolutely no idea why you're comparing this to WoW.
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Dec 16, 2008, 10:51 PM // 22:51
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#4
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Frost Gate Guardian
Join Date: May 2008
Location: LA
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I like the idea...but some people would probably go into the game focusing on trying to get the most kills, or deaths, and probably wouldnt focus on what their supposed to be doing.
But maybe the capping thing would urge them to cap more
Idk. I think it would be somewhat positive and negative.
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Dec 16, 2008, 11:52 PM // 23:52
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#5
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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While the ideas is good, it doesnt fit into AB.
What about support characters?
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Dec 16, 2008, 11:59 PM // 23:59
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by SmokingHotImolation
While the ideas is good, it doesnt fit into AB.
What about support characters?
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How much health healed, how many hexes/conditions removed, etc.
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Dec 17, 2008, 12:17 AM // 00:17
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#7
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Quote:
Originally Posted by Arkantos
How much health healed, how many hexes/conditions removed, etc.
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Could work. Just sound like the whole mecanic would be easily exploitable, and would favour builds that arent necessarily the best (ie. solo capping builds).
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Dec 17, 2008, 12:27 AM // 00:27
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#8
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Academy Page
Join Date: Jun 2006
Location: Holland
Guild: Ave
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I think its a ok idea, but i rather have them spend manhours on GW2.
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Dec 17, 2008, 02:38 AM // 02:38
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#10
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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there are some things that statistics simply won't show. for instance, a cripshot can go an entire match without actually killing a single target, but can easily help bring about the deaths of a ton of foes. he can also not cap a single shrine, but managed to defend a few shrines. these things are very hard to keep track of, and won't get rewarded in a system like this.
interesting idea, but the rewards will be biased toward specific character roles.
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Dec 17, 2008, 02:42 AM // 02:42
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#11
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Frost Gate Guardian
Join Date: Nov 2008
Location: Baltimore
Profession: W/
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Quote:
Originally Posted by kostolomac
Cool idea bro , but this isn't WoW.
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This right here ^
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Dec 17, 2008, 03:57 AM // 03:57
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Virtual Benchwarmers [VB]
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it's interesting but there are alot of other things that need changes before this
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Dec 17, 2008, 04:15 AM // 04:15
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Nope, idea not even good on paper once you think about it.
A lot of roles are indirect and can't be kept track by computer. And it's just gonna get more complicated when you try to include them.
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Dec 17, 2008, 07:41 AM // 07:41
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#14
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by Dmitri3
Nope, idea not even good on paper once you think about it.
A lot of roles are indirect and can't be kept track by computer. And it's just gonna get more complicated when you try to include them.
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This.
It's nice for the purpose of applying effective tactics and tune up your team, but over all it doesn't seem like the computer systems for this game won't be able to keep track of anything useful. /not signed.
Just pay close attention to your team and make a mental analysis. Works for me.
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Dec 17, 2008, 02:09 PM // 14:09
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#15
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Quote:
Originally Posted by Arkantos
Being able to see statistics would complicate it? I don't know anyone who would think this would make things complicated. Also, WoW isn't the only game that shows statistics, and it certainly wasn't the first. I have absolutely no idea why you're comparing this to WoW.
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These stats would be just another thing to be used to boost e-peen and annoy people.
AB is simple and thats why it's so fun.
Quote:
here are some things that statistics simply won't show. for instance, a cripshot can go an entire match without actually killing a single target, but can easily help bring about the deaths of a ton of foes. he can also not cap a single shrine, but managed to defend a few shrines. these things are very hard to keep track of, and won't get rewarded in a system like this.
interesting idea, but the rewards will be biased toward specific character roles.
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I agree.
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